FIRST MARKER COMMENTS:-
Your learning outcomes are reasonably concise. However, you propose to gain a better understanding of texture creation and UV unwrapping, and neglect to include a single entry in your bibliography which addresses these outcomes. This is very concerning. Similarly, you propose to improve your modelling skills ‘overall’. This is an incredibly vague proposition, and impossible to mark. You must be more specific. What are your poly and texture budgets, and why? What textures will your materials comprise of, and how will you be creating your normal maps? Are you intending to create a realistic environment?
I understand how this is important to the dissertation as an assessable piece. Here i will need to look at current examples and my own mock model example and produce a total polycount I can work with. I will also have to research into how large size textures are used in current games. I will although be creating my normal maps using Nvidia's Photoshop normal maps plug-in. I will also be doing a research task where I find and research materials found in an ancient Chinese village and then attempt to produce a tileable texture for that material.
Although my job searching was slightly off with 3D Game Artist instead of 3D Environment Artist, I didn't think it was "Perfunctory" effort on my part, however. As they are different job positions I will plan to research a few 3D Environment Artist positions and see how they differentiate in terms of skill requirements. to a 3D Game Artist. This will also aid me in choosing whether to focus on improving my 3D modelling efficiency(Polycount) or improve my texturing skills.
Hopefully, researching deeper into the areas named above, this will eliminate such confusion and produce a markable dissertation.
Since this has been marked I have created another blog entry on modularity, however I will research further into modularity in the coming weeks.
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