I did some further investigation on the Autodesk 3dsMax help document on their website and it states that.
"The bounding box is the smallest box that encloses the maximum dimensions or extents of an object. A bounding box appears around selected objects in non-Wireframe viewports."
I also then found out on the CGArchitect forum that to reset the bounding box, all I had to do was reset the objects Xform.
And now you can see the bounding box fits parallel to the ground now.
In the picture above you can see a cross section of a small roof piece, here I am applying a symmetry modifier as I was advised by a friend of mine that I could cut down polygons by using this modifier and then merging it at the seem on the roof tiles. This would also remove any unseen anomalies within the structures dimensions.
A technique I've been using myself is that when a model is ready for UVW unwrapping, I will change their whole model to a certain colour, in this instance for the walls I'm using green.
Here you can see this and how close I am to unwrapping, the yellow model is the current model I'm preparing and So after this post I will begin the unwrapping procedure. Which is something I can't wait to begin.
AutoDesk. (N/A). Bounding Box. Available: http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-4F9C1D31-E5EB-4641-94C9-5C1988178AC4.htm,topicNumber=d30e600845. Last accessed 8th May 2014.
Wildman, Peter. (2010). How do u reset the bounding box to align with the object?. Available: http://forums.cgarchitect.com/39227-how-do-u-reset-bounding-box-align-object.html. Last accessed 7th May 2014.
Ah wow, this was happening on my project too but I'd just ignored it. Such an easy fix though, thanks. :)
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