Thursday 13 March 2014

My timeline and why it needs rearrangement

My timeline has become so back dated that it's desperately in need of rearrangement so I plan to now do this as it will help me over the next coming 2 months of this dissertation. It has become so out of date and I've gotten so far behind due to other modules that it is slowing my progress with irrelevant dates and progress milestones. Here below is my current timeline: 
Current Timeline

                                                                                                                                  
17th February – Continue modelling if needed and start UVW unwrapping on each asset ready for texturing. (May take longer as not as experienced in UVW unwrapping, although research into quicker uvw mapping will be undertaken over the course of the project.)

10th March – Experiment with Mudbox/Zbrush and the NvidiaNormal filter in Photoshop in texturing the assets with diffuse specular and Normals.
                                                                                                                                  
24th March – Import and construct the Village within UDK with textures and assets.

7th April – touch up and add more details to models where needed or where some models issue are found. If no issues are found or are ironed out and total polygon count allows (45k polygons). Create a couple more assets to add a more realistic atmosphere to the scene such as trees, pots and tiles.

 7th April - 15th May – Work on finalising dissertation

 17th May – 16th May to be the absolute deadline of handing in dissertation.


I'm currently just over 4 weeks behind on my personal milestones, which isn't good on my half. The yellow line is where I should be at this current point and the green line is where I currently am. I'm still in the process of creating my 3D assets. One one set of buildings are done, i'm hoping I should easily be able to replicate these models and just adjust them to create the rest of the other models on the asset list. But because the timeline is so out of date i'm going to propose a new timeline for myself to keep to as due to the other modules and workload of the 3rd year, I just simply couldn't cope with it all and so it needs to be changed to help manage my time left effectively. This new timeline will be the date in which the object must be completed before.

New Timeline

20th March - Finish all of the models needed for the construction of the buildings.

3rd April - UVW unwrap all models that have been created and get them prepared for diffuse mapping.

17th April - Create and supply all textures with a diffuse texture, Normal maps will need to be made for the roof and if time is spare start creation of Normal maps on the woodwork and walls.

1st May - Import and construct the Village within UDK with textures and assets. Test and arrange houses similar to some of the previous designs.

1st-15th May - I will be keeping this time for any overhanging production for models and objectives. I will also leave this time for myself to create more blog posts as to describe how the dissertation is going and also to organise my models and the final environment, adding in some environment effects and even organise my level pack in a organise manner ready to be shown to people.

Although I am many weeks behind, I still have made a lot of progress overall. Other modules have been getting on top of me especially my Design masterclass, Our group has even volunteered to help my other colleague with Dare to be Digital to help him with his grades although we wont be getting marked on it. I know this is only small amounts of work, but it all seems to add up pretty quickly as I've recently seen.

But as a general catch up to my 3D modelling work state, the first main building is nearing completion, all that is needed to be constructed is the roof and the corner strut to create the corner. When this is complete I can take this structure and simply copy how it's created and apply the same principles to the other models.


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