Tuesday 8 April 2014

Modelling update

Hello there! Just a quick modelling update on what I've been doing. I know I should have completed the modelling stage by now, but I simply haven't yet due to the complexity of how each individual model must sit right and be accurate in terms of scale., but I'll update everyone on my current progress.

Right now I'm working on making modular pieces of wall. These pieces are to fit with every opportunity that the level designer needs and so needed a lot of work, but the whole modelling process is nearing completion.


Here is the workings out of the production of a corner wall piece as well as the variety of walls I've already created. They do look very similar, but each individual one has slight variations to counter for different scenarios.

I've also been working on a system of small blocks that will raise up the whole building in a very similar fashion to how the residential are constructed.


Here you can also see a set of steps that I've produced to help the player up the incline. This will have a sloped gradient custom collision box to give the player a smooth transition when moving between gradients and heights.



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