Wednesday 21 May 2014

UVW unwrapped and texturing process begun

I'm pleased to announce that I UVW unwrapped all of my models earlier utilising instances where possible. Some examples of the unwraps can be seen below. I often struggle with unwrapping but I seem to have coped okay with the overall amount of objects I had to unwrap. I have given certain UV islands more space if they were used frequently within the model or were at the players head height. This was to reduce stretching of the pixels that is obvious to the player and could be seen from the players point of view.


This UV map is the whole unwrap of the main building excluding the roof. This is also both double building and triple buildings. It's tried my best to pack the UV islands so that there is the as least possible texture space wasted. The unwrap is a 1024 x 1024 render as this was what was stated on my proposal for my maximum unwrap dimension size. 


Here you can see the full scale of the set of models I have made. The blue indicates the model pieces being fully unwrapped. The black area is the part that was being currently unwrapped when this image was taken.

From this point I thin started to create the diffuse texture for the models. I began on the part of the structure that was most important to the dissertation, so I began with texturing the building, a piece in particular was a Dou piece that had been instanced nearly over 100 times throughout the model kit.


To get this wood texture I used a hardwood texture online and then multiplied it on a separate layer to give the textured layer on top of a base red colour. The texture I used can be found here and was posted and has a public domain license.



http://www.publicdomainpictures.net/view-image.php?image=25761&picture=wood-texture&large=1


From this point I will just keep working on my texturing process, until completion.


Kratochvil, Petr . (N/A). Wood Texture. Available: http://www.publicdomainpictures.net/view-image.php?image=25761&picture=wood-texture. Last accessed 20th May 2014.



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