Friday 15 November 2013

Dissertation proposal feedback and changes

I recently received my dissertation proposal feedback, and although it wasn't fantastic, I still have to act upon the feedback to create the best journey of learning possible. So below is feedback from both my markers and which I will be acting on as soon as possible. I've outlined in orange what I will need to do to overcome the issue with the proposal or the dissertation overall.

FIRST MARKER COMMENTS:-

Your learning outcomes are reasonably concise. However, you propose to gain a better understanding of texture creation and UV unwrapping, and neglect to include a single entry in your bibliography which addresses these outcomes. This is very concerning. Similarly, you propose to improve your modelling skills ‘overall’. This is an incredibly vague proposition, and impossible to mark. You must be more specific. What are your poly and texture budgets, and why? What textures will your materials comprise of, and how will you be creating your normal maps? Are you intending to create a realistic environment?

I understand how this is important to the dissertation as an assessable piece. Here i will need to look at current examples and my own mock model example and produce a total polycount I can work with. I will also have to research into how large size textures are used in current games. I will although be creating my normal maps using Nvidia's Photoshop normal maps plug-in. I will also be doing a research task where I find and research materials found in an ancient Chinese village and then attempt to produce a tileable texture for that material.

 Your analysis of job adverts is perfunctory. I do not understand, however, why you are referring to a ‘3D Game Artist’ when, presumably, you are tailoring your dissertation to the position of 3D Environment Artist?
 
Although my job searching was slightly off with 3D Game Artist instead of 3D Environment Artist, I didn't think it was "Perfunctory" effort on my part, however. As they are different job positions I will plan to research a few 3D Environment Artist positions and see how they differentiate in terms of skill requirements. to a 3D Game Artist. This will also aid me in choosing whether to focus on improving my 3D modelling efficiency(Polycount) or improve my texturing skills.

 I can see what you are intending to create Tom; however, before you progress, you must provide a more thorough framework for your assessable criteria, and this should be used to better inform your time line.
 
Hopefully, researching deeper into the areas named above, this will eliminate such confusion and produce a markable dissertation.

 SECOND MARKER COMMENTS:-

 Overall I thought this was a solid research proposal. You have undertaken appropriate research into the style of the buildings that you are proposing and this is guiding the research. In regards to the bibliography I wonder if there are more texts dealing with the issue of modularity in the construction of assets and their utility for game production. You have been blogging regularly and this has allowed us to see how the project is progressing so that is very good. Looking forward to seeing how this develops.

Since this has been marked I have created another blog entry on modularity, however I will research further into modularity in the coming weeks.

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