Sunday 17 November 2013

Job hunting, yet again...

From my feedback i've been told to look at 3D Environmant Artist jobs. This criteria on these vary somewhat as they aren't always necessarily for game studios, but for graphic design studios.

Position 1 Unknown company (through Blue Skies Marketing recruitment)

Position: 3D Environment Artist
Career level: Executive
Education level: N/A

The company is a leading provider of state of the art software and services to major global retailers and manufacturers. They also specialise in Macro and Micro space solutions, Category Management, Virtual Consumer research and Internal Communications. They are on the lookout for an enthusiastic individual to join the company as a 3D Environment Artist who will be responsible for visualising a variety of retail environments.

As 3D Environment Artist you will have the following skills and experience:
  • Experience in an equivalent multi-media based business preferably dealing with FMCG.
  • Technically minded, a quick learner, and great attention to detail.
  • Excellent problem solving and technical skills.
  • Medium/low polygon modelling and Texture creation.
  • Experience in 3D Studio Max and Adobe Photoshop is essential.
  • Experience in V-Ray and Texture baking would be beneficial.
Link:
http://www.onlymarketingjobs.com/job/1142733/3d-environment-artist/?utm_source=Indeed&utm_medium=cpc&utm_campaign=Indeed

Position 2 Bioware Studios EA

Position: Environment Artist
Career level: Varies upon applicant
Education level: BA or above

BioWare Austin is seeking an Environment Artist candidate with meticulous modeling and texturing abilities to do level/environmental art.

  • Bachelor’s (BA) degree from an accredited 4-year college or university or equivalent industry experience preferred
  • Up to three years in game development, with an understanding of Real time Graphics issues, shipping one or more titles
  • Proficient knowledge of MAX and/or other 3D software package, Photoshop, Z-Brush
  • Ability to work within a style, including a style set by another artist
  • Solid understanding of color theory, and be able to create balanced & appealing color palettes
  • Experience using proprietary editors, software and tools
  • Skilled at modeling supporting assets with or without concepts and designs
  • The ability to create custom materials and all associated maps (bump, normal, parallax, spec, etc.) for new or existing assets
  • Understanding of material shaders and proprietary tools
  • Thorough understanding of architecture and nature
  • Solid understand the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing
Link:https://career4.successfactors.com/career?company=EA&career_job_req_id=27449&career_ns=job_listing&navBarLevel=JOB_SEARCH&jobPipeline=Indeed

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