Sunday 19 January 2014

Current progress leading up to January 20th presentation

I've been working hard on trying to get some assets modelled that I can show on Monday, and I'm making huge progress. I've begun progress on a large building structure that has 3 sections. A end piece with struts, a middle piece with struts and an end piece to finalise the building. In each of the screen shots the small pink square is the size proportion to the player. All of which are simply the structure and does not include the walls as of yet. But hopefully will do soon.


Large building middle section with strut 3,087 polys


Large building end section with strut - 3,087 polys
Large Building End cap piece without struts - 2,859 polys
These are the 3 pieces I've constructed that fit together to create the one building. I plan on giving the player a variety of walls you use to kit out the building. They would include: a door way, a window, a window with blind or just a plain wall.
 
Here is a small screen shot of them together within UDK.
 
Comparison of old mock model to new pieced together model
Pieces individually
It also shows the comparison and changes made since the mock model, the roof has been raise to get a steeper as now I have put in more research I have found that the buildings had steeper roof structures.
 
I have also constructed another asset list to aid myself in creating the small villages, this can be seen below.
 
 
 
 

No comments:

Post a Comment