Saturday 11 January 2014

Organisation, and the planning before construction of assets

Before I begin to construct the assets I need to create or at least give myself a better understanding on how they will fit together. My lecturer advised me and showed me a model castle that he designed and made for an old War hammer game. He showed me how each piece revolved around fitting into one square segment so that wherever he put it, it would be aligned with the other objects in the scene. With this in mind I plan on trying to keep each piece of the model as close as I can to one segment.

Interiors were also mentioned which I asked about whether I should consider giving them a shot after making the structure work. From this I was given the advice of only creating the exterior/structure of the buildings as filling the interiors with assets would be a waste of time as they were assets not being assessed as part of the modular and the time spent constructing them could be used to construct better buildings.

So to begin I took at a look at my first attempt at a Chinese building 3D model and tried to figure out how I could break it down in order to construct basically a tileable and modular building. Here is a top and side view of the current mock up building structure I made.



And here is my plan with the wooden structure to make it easily modular along the X-axis. By cutting the structure into one section, the designer or myself have more control over how large they want to make the building. Instead of making a building that has to be a power of 2 sections or 4 sections, the level designer can now make small adjustments where necessary.



This design isn't flawless yet at the design is not perfectly ready for duplications and will need some adjustments before the final edition. For example, the building still needs two more columns in the centre in order so that 'rooms' could be built with and to give the design more stability. This will also aid in  the designs for a roof that hangs out over the canopy slightly.

More model preparation will be coming soon, I know it's late but these designs need to be perfect to execute such a complicated modular build with precision.

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