Monday 14 October 2013

Employment possibilites in reference to my dissertation

A core element in my dissertation proposal is to hunt for relevant employment possibilities. These job opportunities can help me decide and refine my proposal for my final dissertation. Furthermore the requirements and desirable skills from employer can aid myself within my research for the dissertation. The specific role that I have a desire to work as after my further education is to become a 3D game artist, because of this I have tried to focus on that specific skill set. Below are several job descriptions that suit some major aspects of what my dissertation proposal will contain.
 
Position 1 Tinderstone studios:
 
Position: Junior 3D Artist
Career level: Entry level
Education level: Professional qualification/accreditation
 
Tinderstone are looking to recruit a Junior 3D Artist to work on a variety of game projects and
applications primarily for modern smart devices.


Demonstrable ability in creating high quality 3D assets and textures in a variety of styles is required
as well as the ability to work to specifications set by the Art Director. Creative flare and attention to
detail are also beneficial.
  • Proficient in 3DS Max
  • Good skills in Photoshop
  • Strong texturing and unwrapping skills
  • Knowledge of CrazyBump, Xnormal and an understanding of normal mapping techniques.
  • Ability to concept sketch and illustrate your ideas to the team.
  • Effective communicator and team player
  • A passion for creating the highest quality game artwork!
Position 2 G3D Limited:
 
Position: Junior/Graduate 3d Artists
Career level: Entry level
Educational level:Some college coursework completed
 
We are currently looking for an extremely talented Junior/Graduate Asset and/or Environment Artists to work on one of the biggest AAA Action/Adventure Xbox One/PS4 titles for 2014. This really is once in a lifetime opportunity to work for one of the most creative and successful independent game developers in the industry.
 
Strong Portfolio with examples of: 
  • Low and High-resolution modelling in 3DS Max (preferred)
  • High quality texture creation
  • Normal mapped game assets
  • Photoshop at good level
  • Preferably Z-brush / Mudbox experience
The candidate will ideally have the following qualities:
  • Strong communication skills.
  • Unreal Engine experience.
  • Good eye for details.
  • Able to work as part of a team.
  • Be a keen gamer
Position 3 Full Fat Studios:
 
Position: Experienced 3D Artist
Career level: Experienced in game production
Educational level: N/A
 
  • Work to a high quality level.
  • Work with the Art Lead and Designer to maintain artistic style.
  • Create efficient in-game models and environments.
  • Be accountable for deadlines.
  • Experienced in game production.
  • Have a wide breadth of experience over multiple platforms.
  • 3DS Max experience preferred.
  • Low and high poly modelling and texturing skills.
  • Strong knowledge of architecture, materials and lighting.
  • Solid grasp of colour theory.
  • Ability to rapidly master development tools and pipelines.
  • Excellent communication skills and a good team player.
 
The first two employment opportunities show an extremely similar skill set for the jobs role. However the last job I found for an Experienced 3D artist required vague and generalised criteria. This led me believe that as a an experienced employee in the games industry, an employer is more interested in the person as a whole, instead of specific skill set. This also leads me to want to attune my knowledge on specific skills sets such as 3DS Max and Quality textures for models. Furthermore, the first two job opportunities are far more likely for me accomplish, so I need to focus more on their requirements.
 
Links
 


 
2nd Job:
 
3rd Job:
 
 
     

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