Sunday 20 October 2013

The modelling challenge: Complete

Wow oh wow. If you remember from my previous post, my challenge was to create an ancient Chinese structure using the same methods used known as 'Dougong'. I must say that the challenge was a steep learning curve in terms of understanding the way in which Dougong is constructed. Although it was difficult, I did prevail and to great success. I attempted to construct the model without a poly count limit to give myself a general view over the next time I model the next building. I also thought at the end of the model that I could of cut down on some basic reoccurring shapes. I quickly learnt that the 'Dougongs' come in a variety of shapes and sizes in order to interlock and create the structure.  By the end of the model I had at least 4 different types of caps, blocks and bows. This also doesn't count for different beams for the main supports or the roof. Roof tiles were created with some simple shapes instead of individual tiles just to simply to reduce poly count for the sake of the mock up model. Below is a set of quick Default scanline renders from within 3ds Max showing the model. The colours of each shape are used to help distinguish the style, they are not textures or materials.


Perspective view

Front view
Side view

Bottom view

Top view


Unroofed perspective



Close up of Dougong detail




Perspective view again

From what I've learnt here from this challenge I need to have a talk with my lecturer about how to progress from here. I personally feel that this challenge was a success and showed me that ancient architecture isn't as difficult as I first thought if you follow a few simple steps and take your time with the construction. The building used about 11k polygons which is what I need to discuss with him if it's possible to construct this model low poly, however I am yet to consider making this modular. The building itself is modular to some extent by the way It is constructed, however these pieces are far too small to be considered efficient for game environment creation. Although during the modelling process I did think about how it could be turned modular and will continue to do so.

1 comment:

  1. Good set of posts this week Tom and clear evidence of more focus for the dissertation. After you have met with Dave again i would like you to submit a draft of the proposal, this will help to give us an indication of where you are with the work as a whole.

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